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After graduating from the Gnomon School of VFX, I started my career in Blizzard Entertainment's film department. I began working on matte-painted environments for projects such as Starcraft II: Wings of Liberty and World of Warcraft: Cataclysm. I continued my work at Blizzard as a Matte Painting Lead for Diablo III, World of Warcraft: Mist of Pandaria and Starcraft II: Heart of the Swarm.
While constantly seeking new challenges and techniques, I decided to transfer my career to real time environments for games. Currently I'm working at Infinity Ward as a Senior Environment Artist, working on such games as Call of Duty: Ghosts, and Call of Duty: Advanced Warfare.
Coming full circle, I've returned to Gnomon School of VFX as an online instructor, bringing my unique perspective to environment creation, drawing from my experience in both pre-rendered and in-game environments.
I've shared my experience at multiple schools and events, doing a myriad of talks, demos, workshops, and classes.
Past Events/Workshops featured:
-Gnomon Live Australia (Speaker)
-Gnomon Workshop 2015 (DVD Release)
-Trojan Horse was a Unicorn 2014 & 2015 (Troia, Portugal)
-RED School Brains and Talents 2015 (Bucharest, Romania)
-CTN Animation Expo 2015 (Burbank, CA)
-Gnomon School of VFX Master Classes 2013 (Online)
-Gnomon School of VFX "Making of" series: White Swan (DVD Release)
I've been lucky enough to be featured in multiple industry magazines and websites.
Notable features:
-3DWorld Magazine (Article 1, 2)
-3D Creative Magazine (Article // Cover)
-Vertex 3 (Article)
- inCG (Article)
-80LVL (Interview)
-3DTotal (Making-of)
-Cockaigne Magazine (Interview)
-ArtStation (Interview)