About me


start in industry and CAREER PATH

After graduating from the Gnomon School of VFX, I started my career in Blizzard Entertainment's film department. I began working on matte-painted environments for projects such as Starcraft II: Wings of Liberty and World of Warcraft: Cataclysm. I continued my work at Blizzard as a Matte Painting Lead for Diablo III, World of Warcraft: Mist of Pandaria and Starcraft II: Heart of the Swarm
While constantly seeking new challenges and techniques, I decided to transfer my career to real time environments for games. Currently I'm working at Infinity Ward as a Senior Environment Artist, working on such games as Call of Duty: Ghosts, and Call of Duty: Advanced Warfare
Coming full circle, I've returned to Gnomon School of VFX as an online instructor, bringing my unique perspective to environment creation, drawing from my experience in both pre-rendered and in-game environments.


Talks and Events

I've shared my experience at multiple schools and events, doing a myriad of talks, demos, workshops, and classes.

Past Events/Workshops featured:

-Gnomon Live Australia 2016  (Speaker

-Gnomon Workshop 2015 (DVD Release)

-Trojan Horse was a Unicorn 2014,15,16,17 (Troia, Portugal)

-RED School Brains and Talents 2015 (Bucharest, Romania)

-CTN Animation Expo 2015 (Burbank, CA)

-Gnomon School of VFX Master Classes 2013 (Online)

-Gnomon School of VFX "Making of" series: White Swan (DVD Release)


Magazine/Internet features

I've been lucky enough to be featured in multiple industry magazines and websites.

Notable features:

-3DWorld Magazine (Article 1, 2)

-3D Creative Magazine (Article // Cover)

-Vertex 3 (Article)

- inCG (Article

-80LVL (Interview)

-3DTotal (Making-of)

-Cockaigne Magazine (Interview)

-ArtStation (Interview)

-Kotaku (Featured 1, 2)